They'll drag you down to their level and beat you with their experience. I am currently considering making a standalone webpage (because my server is dead) that would calculate 1001 random drops, but I want to get the mechanics right. If anyone knows how this works (beyond the obviously recursive nature of the table) or has a link to a "whitepaper" on how it works, please let me know. Someone pointed me to the phrozen keep and something Jarulf did, but I was unable to find it. I am working through trying to understand the treasure class stuff from the TreasureClassEx and MonStats files and related stuff. "Information request from the treasure classes" Printer-friendly copy Email this topic to a friend Subject: "Information request from the treasure classes" Questions? Read the Forum FAQ and please obey the Forum Rules. In this forum, we discuss detailed game mechanics and statistics, from how Diablo II functions, to the probabilities of events happening. The Lurker Lounge: Diablo II - The Workshop
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